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![]() I shot AndyWarhol by Cory Arcangel/Beige | |
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Vagamundo: A Migrant's Tale, 2002 Ricardo Miranda Zuņiga Macromedia Flash Ricardo Miranda Zuņiga uses the format of the videogame to express his feelings about United States immigration policy. Vagamundo confronts audiences with the plight of undocumented immigrants. Its protagonist is modeled on the comic persona of famed film star Mario Moreno, aka Cantinflas, often referred to as the Mexican Charlie Chaplin. Events depicted in the game are informed by Zuņiga's personal experiences as a youth living in San Francisco and Nicaragua, as well as from interviews he conducted with Latin American residents of New York City. Vagamundo is housed in a cart similar to those pushed by ice cream and shaved ice vendors (palateros). Intended to function as a mobile public art project, Vagamundo has been featured at numerous street fairs and other outdoor events. Related Links: www.volume71.com |
![]() Vagamundo: A Migrant's Tale by Ricardo Miranda Zuņiga |
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Individual Works: Velvet- Strike, 2001 |
![]() Adam Killer by Brody Condon ![]() Velvet Strike by Anne-Marie Schleiner ![]() QTHOTH by Julian Oliver ![]() Hardly Workin' by ILL Clan | |
I Shot Andy Warhol, 2002 Cory Arcangel/Beige Reprogrammed Nintendo Entertainment System videogame cartridge, Nintendo Entertainment System, Light gun Cory Arcangel is one of a group of artists who work within the strict limitations and visual styles imposed by early digital technologies and media. For I Shot Andy Warhol, Arcangel reprogrammed a 1980s Nintendo videogame, Hogan's Alley, and populated the game with mass-culture icons. The artist chose the iconic personalities based on their ability to be readily recognizable even at the extremely small pixel size in which they are rendered. Related Links: www.beige.com More about I Shot Andy Warhol |
![]() I Shot Andy Warhol by Cory Arcangel/Beige | |
NewYorkExitNewYork, 2002 Martin Lenclos and Priam Givord Virtools visualization software Open GL In 2001 while Marin Lenclos was in New York on a fellowship, he took over 6,000 photographs of Times Square with a digital camera. Upon returning to Paris, he and Priam Givord worked with Virtools, a French company that produces visualization software, to model the geometry of the neighborhood around Times Square. Covering a 2.5-square-mile patch of New York in just over forty megabytes, NewYorkExitNewYork achieves its dizzying hyperreality through movement, not photorealism. This work was recently exhibited at Villette Numerique, the digital art biennale at the Cité des Sciences et de i'Industrie in Paris. Related Links: www.newyorkexitnewyork.com |
![]() NewYorkExitNewYork by Martin Lenclos and Priam Givord | |
REZ, 2002 Tetsuya Mizuguchi/United Games Artists Sony Playstation 2 Rez, the concept of Tetsuya Mizuguchi of United Games Artists, is a hypnotic hybrid of the action and music game categories. Set inside a computer network, the player is an endorphin-releasing machine that must kill viruses infecting another machine. The player's emissions release unique musical frequencies that set the rhythm of the game. That rhythm, in turn, dictates onscreen graphics, encouraging the user to consider audio and visual composition during game play. Related Links: About Rez |
![]() REZ by Tetsuya Mizuguchi/United Games Artists |
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![]() diferent engine by Zden / Satori | |
VJ Station, 2002 * Eric Redlinger with o.blaat, Bubblyfish, GeoffGDAM, j.u.l.i.e.t.a, and Daniel Vatsky Keyworx Software The sophistication and widespread availability of laptop computers has led to an explosion in the use of computer moving images in collaborative live performances. This VJ Station illustrates the power available to visual artists today using real-time manipulation of digital media. For this installation, several New York based DJs (disc jockeys) and VJs (video jockeys) have contributed original material that is grouped together into three performable segments using media performance and automation software called Keystroke. Some parameters of the video material are programmed to respond automatically to the audio through beat and frequency analysis, while others are left to the user to manipulate in real-time with the gamepad interface-a simplified version of the various hardware interfaces like midi controllers, keyboards, game controllers, and graphics tablets, used in live situations. Related Links: Keyworx Share *VJ STATION IS NO LONGER ON VIEW IN THE FOX GALLERY. |
![]() VJ Station by Eric Redlinger with o.blaat, Bubblyfish, GeoffGDAM, j.u.l.i.e.t.a, and Daniel Vatsky | |
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© 2003 American Museum of the Moving Image. All rights reserved. |
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