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<ALT> DigitalMedia
American Museum of the Moving Image
Closing May 2, 2004
Introduction
<ALT> DigitalMedia opened to the
public on November 27, 2002 with sixteen new-media projects. Work will
be added on a regular basis beginning March 1, 2003. Thursday-evening
artists talks and screening programs
will be scheduled through-out the run of the exhibition.
All of the works in <ALT>
DigitalMedia suggest new approaches
to, and uses of, the computed moving image. They arise from the need
of the makers for creative expression, rather than from an interest
in innovation for its own sake.
Whether they are called artists, designers, or engineers, the digital
media practitioners represented here are providing alternatives to mainstream
videogames and commercial websites. They are working within the fields
of fine arts, design, academia, commercial media and game production,
or defining fields of their own.
Some of these makers eschew the narrowing pool of commonly-used software
authoring tools, working instead with 'low-level' programming languages,
or tools of their own creation. Others may use existing tools, but advance
their form - and often the tools themselves - through creative adaptation.
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William Fox Gallery Entrance
Dan Torop's Ocean on left and Fluid
by gameLab on right
Participants:
Mark Amerika; Karl
Ackermann & Mumbleboy;
Cory Arcangel/Beige;Jeremy
Blake; Adam Chapman;
David Clark; Brody
Condon; Johnny deKam;
Toni Dove; The
Demoscene; Yael Kanarek;
Fabrica;
gameLab; ILL Clan; LeCielEstBleu;
Martin Lenclos and Priam
Givord; Golan
Levin; Erik Loyer;
Alex Mayhew; Tetsuya
Mizuguchi and United Games Artists; Eric
Redlinger with o.blaat, Bubblyfish, GeoffGDAM, j.u.l.i.e.t.a, and Daniel
Vatsky; Oddcast; Julian
Oliver; Anne-Marie
Schleiner; Soda
Creative; Dan Torop;
Camille
Utterback ; Marina
Zurkow and Julian Bleeker
Digital Media has been made possible by a generous
grant from the Rockefeller Foundation. Additional funding has been provided
by the New York State Council on the Arts.
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