<ALT> Introduction || <ALT> Form || <ALT> Texts || <ALT> Culture || <ALT> Special Projects || Events | American Museum of the Moving Image Authors and artists are exploring new forms of visual storytelling online, often using the computer and Internet as the setting, rather than just the delivery mechanism, of an interactive story. Within the story, the 'space' of networks (or of the inside the computer) is somehow articulated and given form, not as an abstraction, but as a place. By unfolding gradually and serially, perhaps never to end in a conventional sense, and by involving the audience in how it unfolds and is propagated, the work adheres to the rhythms and flow of modern, networked communications. Current Works in <ALT> Texts: A is for Apple by David Clark Chroma by Erik Loyer FilmText 2.0 by Mark Amerika Pussy Weevil by Marina Zurkow & Juliam Bleeker Revision History by Johnny deKam Sally or The Bubble Burst by Toni Dove Works Previously in <ALT> Texts: Alicebot by Oddcast Messagequests by Alex Mayhew World of Awe by Yael Kanarek |
![]() World of Awe installation by Yael Kanarek |
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![]() A is for Apple by David Clark | |
Chroma, 1998-2002 Erik Loyer Macromedia Shockwave, Internet Erik Loyer's work explores the creative potential unleashed by the advent of digital communications. In Chroma, four characters discover that "cyberspace" is really part of the natural world, a place people once could enter with their thoughts. This realm is articulated though an intriguing, if fitful, marriage of a traditional linear voice and music track with interactive animated abstractions. A six-chapter work, Chroma was completed over the course of four years, with all elements-design, programming, and music-created by the artist. Related Links: www.marrowmonkey.com |
![]() Chroma by Erik Loyer | |
FILMTEXT 2.0, 2002 * Mark Amerika Macromedia Flash FILMTEXT 2.0 is an experimental digital narrative that blends the conventions of videogames with media theory. The protagonist of FILMTEXT 2.0, known as the digital thoughtographer, navigates through landscapes of digital information. Players may assume this role or tag along as 'metatourist.' The intense soundtrack was created by Amerika with the sound artist Twine, and is finely tuned to the interactions of the user. America also collaborated with Flash developer John Vega. Version 1.0 of FILMTEXT was commissioned by the British unit of Sony Playstation in conjunction with Amerika's 2001 solo exhibit at the Institute of Contemporary Art in London. In 2001, he was named to the Time Magazine's "Time 100" list of innovators in the arts, science, entertainment, and business. Related Links: www.markamerika.com/filmtext/ *FILMTEXT 2.0 IS NO LONGER ON VIEW IN THE FOX GALLERY. |
![]() FILMTEXT 2.0 by Mark Amerika | |
PUSSY WEEVIL, 2003 by Marina Zurkow and Julian Bleeker Macromedia Flash Pussy Weevil is the first in a series of responsive animated characters created by Marina Zurkow, an artist/animator who helped create the innovative online animated serial BrainGirl. Possibly the result of a botched genetic experiment, this ornery Weevil is a far cry from the amiable virtual pets populating our digital culture. Related Links: www.o-matic.com |
![]() Pussy Weevil by Marin Zurkow and Julian Bleeker | |
Revision History, 2001-2003 Johnny deKam Max/Nato Johnny deKam's Revision History is an internet-based software program that autonomously downloads images from the Library of Congress' American Memory Collections Database. Once downloaded, users may collage and manipulate them using various video effects. These "revisioned" historical images can then be saved to a local disk or uploaded to a web server for public display. deKam is further developing the software to include the revising of the Library's texts, sounds and video holdings, so that a completely alternate and parallel version of the Library's web site may be created. Related Links: revisionhistory.org node.net |
![]() Revision History by Johnny deKam | |
Sally or The Bubble Burst, 2002 Toni Dove Max/MSP/Jitter Sally or The Bubble Burst is an interactive video application that uses speech recognition and synthesis to allow viewers to discover the world of Sally, a character based on the 1930's fan and bubble dancer Sally Rand. In its three interactive zones, viewers manipulate Sally's bubble dance, recreated from research, photos and newsreels of Sally Rand; hear various objects comment on the economics of the Depression and of unconscious consumerism; and converse with Sally using a microphone. Concurrently exhibiting at Zentrum für Kunst und Medientechnologie (ZKM) in Karlsruhe, Germany, Sally or The Bubble Burst is part of a larger interactive performance titled Spectropia that is both set in the future and in 1931 after the stock market crash. Related Links: www.tonidove.com Future Cinema at ZKM |
![]() Sally or The Bubble Burst by Toni Dove | |
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![]() Alicebot by Oddcast | |
Messagequests, 2002 * Alex Mayhew: Concept, visual, interactive and sound design; Peter Fierlinger: Programmer Macromedia Shockwave, Internet Resources and funding provided by NESTA (National Endowment for Science, Technology and the Arts, United Kingdom) and Zero-Game Studio Advanced Applied Research Laboratory (Sweden). In his work, Alex Mayhew aims to combine game-playing strategies with emotionally resonant content that engages the human psyche. Messagequests, an online 'e-card' generator, functions more like a mysterious treasure hunt than a typical email application. Mayhew transforms the commonplace activity of emailing into an emotional drama in which the user plays a central role. Related Links: www.messagequests.com *MESSAGEQUESTS IS NO LONGER ON VIEW IN THE FOX GALLERY. |
![]() Messagequests by Alex Mayhew | |
World of Awe, 2000-2002 * Yael Kanarek DHTML, Macromedia Flash, Internet At once high-tech and fiercely nostalgic, World of Awe recounts the story of a traveler in search of lost treasure. This web-based project uses the ancient genre of the traveler's tale to explore connections between storytelling, memory, travel, and technology. The narrative structure mimics that of the web: never-ending, dispersed, and elliptical. As you rummage through its bits and pieces, World of Awe implicates you into its tale as a participant and voyeur. Related Links: www.worldofawe.net *WORLD OF AWE IS NO LONGER ON VIEW IN THE FOX GALLERY. |
![]() World of Awe by Yael Kanarek | |
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<ALT> Introduction
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Texts || <ALT> Culture
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